in gpu local memory you just have some command buffers complete occasionally, to prove to the OS that you're not stuck in an infinite loop.įinally, GPUs are fast, so if your application is not able to do useful work in that 5 or 10 seconds, I'd take that as a sign that something is wrong. You should not have to read all of your data back and forth across the PCIX bus on every time slice you can leave your textures, etc. In the AMD Stream SDK, a long sequence of operations can be broken up into multiple time slices by explicitly flushing the command queue with a CtxFlush() call. The basic unit that has to fit within the time slice is not your entire application, but the execution of a single command buffer. I.e., instead of computing 1,000,000 output pixels in one fell swoop, issue 10 commands to the gpu to compute 100,000 each. Ideally, you should be able to break your kernel operations up into multiple passes over your data to break it up into operations that run in the time limit.Īlternatively, you can divide the problem domain up so that it's computing fewer output pixels per command. Look for some reference to "VPU Recovery" in the CUDA docs. You may also need to do something in the NVidia control panel. ![]() ![]() To disable it, you need to regedit HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Watchdog\Display\DisableBugCheck, create a REG_DWORD and set it to 1. You can disable the Windows watchdog timer, but that is highly not recommended, for reasons that should be obvious. A workaround is to use the AVC encoding setting instead.I'm not a CUDA expert, - I've been developing with the AMD Stream SDK, which AFAIK is roughly comparable. Intermittent grey frame corruption might be observed when streaming with HEVC on certain configurations via an Internet connection.Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround. Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations.AMD Radeon Software may crash or become unresponsive while playing some DirectX 11 games such as PlayerUnknown's Battlegrounds with multiple displays connected in extended mode.Visual artifacts may be observed while playing Call of Duty : Black Ops Cold War on some AMD Graphics products such as Radeon RX 6800M Graphics.Some users may experience elevated disk space consumption by the Multimedia Athena Dumps folder. ![]() Users may experience display corruption issues when they set their Samsung Odyssey G9 C49G95T monitor to 5120X1440 240 Hz.A temporary workaround is to disable the Radeon Anti-Lag feature in Radeon Software. During Marvel's Guardians of the Galaxy gameplay, some users may experience driver timeouts on some AMD Graphics products such as Radeon RX 5500 XT Graphics.Visual corruption may be observed while playing Marvel's Guardians of the Galaxy on some AMD Graphics products such as Radeon RX 6800 Graphics.Grab it from the link below.ĭOWNLOAD: AMD Radeon Software Adrenalin 21.10.4 beta No other bug-fixes are part of this release, which makes it closer to a "hotfix" in nature. The company also identified driver-timeout issues affecting the game on machines with RX 5500 XT, which it may fix in a future driver release. Version 21.10.4 beta fixes a critical issue with "Marvel's Guardians of the Galaxy," where machines with some of the newer graphics cards such as Radeon RX 6800 series, were showing visual corruption. AMD today put out a rare fourth release of Radeon Software in a month.
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